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I have just spent some hours taking the spiderwebs from my #HCI researcher persona. That is because I am going to teach again one of my favorite courses ever: The Prototyping Studio at the #MHCID Masters at UW.

You know, most of the time, academic knowledge is so far away from the general public. But in the case of the now-called #UX #Design space, the industry has always partnered with academia to create better interactive products.

But, as a #geek and #builder, one of my favorite facets of this design process is the bias towards action: contact people, explore ideas, build and test stuff, and go again. It is actually very humbling to recognize that those "genius" ideas we have are likely far from the best way to approach real-world problems.

Try it yourself: Next time you are excited about an idea, instead of just building right away, sketch on paper -- yes, ugly and cheap drawings -- how your thing works. Now, most importantly, go show them to a bunch of people, get the talking, and take notes. NOPE, don't try to defend your precious design: The challenge is to get back home and explore the ways you could pick on all those human brains and make the thing even better.

Now repeat! 🤓

Curriculum – MHCI+D mhcid.washington.edu
A diagram of the Nielsen-Norman Group's UX Design Cycle. It shows four fases in interconnected and colorful circles: Discover, Explore, Test, and Listen. The circles are drawn in a way to express iterativeness and interconnecteness across the phases.
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